![]() Some of the best unity assets are those that act as features that the Unity editor itself should include natively. ![]() For me a successful product is something that I did in relatively small amount of time, it does what it is meant to do, it sells and does not require too much maintenance or support. Success is something that may be difficult to measure. ![]() Some products will be more successful than others. It really depends on the products that you’ll be releasing. Many people were asking me if working solely as Asset Store publisher is profitable. Scripts can be very flexible and it only depends on good design and amount of time spent on working on it. This issue does not affect scripts and editor extensions that much. Mixing multiple models and textures together rarely looks good enough, so many developers decides to hire 3D modelers and graphics designers on their own. Sure, there are environment packs and character packs, but most of the times there will be something missing, something that you’d like to see in your game as a game creator. The reason why is that artistic assets, no matter how good they are, are difficult to re-use. I don’t know the exact numbers but this topic was frequently discussed on the publishers’ groups. It’s more difficult to make money out of artistic assets (models, music, textures) than of script and editor extensions. Their assets are made for specific games but sometimes they can be reused if the quality is good enough. The second group are game companies that are building assets for internal use but then eventually they are publishing them to the wider audience. Those people are mostly focused on quality, documentation and support. The ones that belong to the first type are people who are creating their content solely for the purpose of selling it. There are at least two kinds of publishers on the Asset Store. Did you make something that could be used again? Is it something that is not easy to build and can be useful for others? That’s great! Sell it on the Unity Asset Store! Before we start You’re now in process of creating your game.
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